Hi Jody -
I noticed this exact same thing the other day when I used OpenMPI v
2.5 built with valgrind support. I actually ran out of memory due to
this. When I went back to v 2.43, my program worked fine.
Are you also using 2.5?
On Wed, Oct 6, 2010 at 4:32 AM, jody <jody.xha_at_[hidden]> wrote:
> I regularly use valgrind to check for leaks, but i ignore the leaks
> clearly created by OpenMPI,
> because i think most of them happen because of efficiency (lose no
> time cleaning up unimportant leaks).
> But i want to make sure no leaks come from my own apps.
> In most of the cases, leaks i am responsible for have the name of one
> of my files at the bottom of the stack printed by valgrind,
> and no internal OpenMPI-calls above, whereas leaks clearly caused by
> OpenMPI have something like
> ompi_mpi_init, mca_pml_base_open, PMPI_Init etc at or very near the bottom.
> Now i have an application where i am completely unsure where the
> responsibility for a particular leak lies. valgrind shows (among
> others) this report
> ==2756== 9,704 (8,348 direct, 1,356 indirect) bytes in 1 blocks are
> definitely lost in loss record 2,033 of 2,036
> ==2756== at 0x4005943: malloc (vg_replace_malloc.c:195)
> ==2756== by 0x4049387: ompi_free_list_grow (in
> ==2756== by 0x41CA613: ???
> ==2756== by 0x41BDD91: ???
> ==2756== by 0x41B0C3D: ???
> ==2756== by 0x408AC9C: PMPI_Send (in
> ==2756== by 0x8123377: ConnectorBase::send(CollectionBase*,
> std::pair<std::pair<unsigned short, unsigned short>,
> std::pair<unsigned short, unsigned short> >&) (ConnectorBase.cpp:39)
> ==2756== by 0x8123CEE: TileConnector::sendTile() (TileConnector.cpp:36)
> ==2756== by 0x80C6839: TDMaster::init(int, char**) (TDMaster.cpp:226)
> ==2756== by 0x80C167B: main (TDMain.cpp:24)
> At a first glimpse it looks like an OpenMPI-internal leak,
> because it happens iinside PMPI_Send,
> but then i am using the function ConnectorBase::send()
> several times from other callers than TileConnector,
> but these don't show up in valgrind's output.
> Does anybody have an idea what is happening here?
> Thank You
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